scenelmka.blogg.se

The rise of gaming revenue visualized download free
The rise of gaming revenue visualized download free












the rise of gaming revenue visualized download free

This gold edition includes three games in the Empire Earth series. What does ‘Gold edition’ suggest about this game? Question 4 - Read the following cover for Empire Earth Gold Edition. These figures don’t even have facial features, they are silhouettes, or outlines. World Championship Sports Summer doesn’t look as interesting or exciting – it has more realistic adult figures playing each of the sports. Mario Kart and Wii Sports Resort would appeal more to a younger audience as the cartoon characters appear to be having a lot of fun playing the different sports. Even though they are all rated G, which do you think would appeal most to an audience aged up to 12 years?

the rise of gaming revenue visualized download free

Question 3 - Look at these three video game covers. Question 4 - What is the average age of a typical gamer? Does this surprise you? Explain your response.ģ5 – this surprises me as the stereotype for gamers is usually a teenager, or male in their early 20’s. Question 2 - If 17 million Aussies play games for an average of 83 minutes per day, how would we work out total minutes played per day? Console gaming will remain popular as their revenue has not changed much in 20 years, but arcade games and handheld devices look like they will disappear almost entirely from the market. VR and Cloud based gaming will probably increase in popularity and revenue, as most new forms of gaming with improved technology, become popular very fast. This is because it will still be convenient and most people will still have a mobile device. Mobile gaming will continue to surge in popularity, dominating the market, as in 2020 it was worth $85 billion, twice as much as PC gaming. Question 5 - Based on this graphic text, what do you think is the future of gaming? Use evidence to justify your response. In this sentence, what does ‘making way for’ mean?Īs the video game industry had collapsed, there was room in the industry for new companies like Nintendo and Sega to ‘move in’ and replace them. Question 3 - ‘The ATARI games didn’t have the more advanced graphics you could find in the arcade at the time and by 1983 the video game industry had tanked, making way for new companies like Nintendo and Sega.’














The rise of gaming revenue visualized download free